Apply For N-Power Creative Program Nigeria

What is The N-Power Creative programme

N-Power Creative programme will train and develop 5,000 young creative talents. The strategy is to put our creative industry on the global radar as exporters of world-class services and content. Training will last 3 months, made up of 1-month in-class and a 2-month hands-on group project, across selected Nigerian cities. The participants will be trained and certified in one of the following courses:

   Animation    |     Graphic Design      |      Post-production    |      Script Writing

 At the end of the training, some participants will get local and international internship opportunities while others will be linked to job and market opportunities.  In addition, all participants will receive computing devices that will ensure that they master their skills during and after the training.

Core Employability Skills Competencies/Learning Strategies
COMMUNICATION
  • Writing and presenting written and verbal reports
  • Role Plays
  • Demonstrations
  • Working in groups
TEAMWORK
  • Team or group projects
  • Learning sets
  • Group discussion
  • Syndicates
  • Communities of practice
PROBLEM SOLVING
  • Case studies
  • Simulations
  • Investigative projects and research
  • Using various problem solving tools and techniques
  • Developing or designing models
  • Problem solving in teams and networks
  • Decision making activities
INITIATIVE & ENTERPRISE
  • Brainstorming activities
  • Designing innovative and creative practices and solutions
  • Initiating change/design change processes
  • Simulation activities
PLANNING AND ORGANIZING
  • Research and data collection
  • Developing action plans
  • Planning and organizing events
  • Time management activities
  • Goal setting activities and scheduling tasks
  • Collecting and analyzing information
SELF-MANAGEMENT
  • Development of portfolios
  • Work plans
  • Using log books to record time management skills and monitor own performance
  • Career planning exercises
LEARNING
  • Reflective journals log books, diaries
  • Mentoring and coaching activities
  • Self-evaluation tools
TECHNOLOGY
  • Using the Internet, Intranets
  • Using ICT skills to complete activities
  • Industry relevant software, technology and equipment

Animation training

MODULE TOPIC ACTIVITY/EXPECTATION

Introduction to the history of animation

Introduction to the history of animation Building your own thaumatrope
Introduction to animation techniques Understanding animation techniques:2D animation, 3D animation, Stop‐Motion animation
Introduction to animation workflow Understanding the animation work flow from concept design to post production
Understanding timing and spacing Understand and applying the use of timing and spacing to create believable animation
Study and analysis of animation shorts applying these principles i.e.:Road Runner & Coyote
Understanding form and depth Using different art forms to explain the use of form.Using illustration to explain depth
Understanding anatomy Create believable forms using references from a variety of art books.
Understanding perspective Create believable backgrounds using references from different art books
Understanding practical light and color Create believable backgrounds using references from different art books with color
Storytelling Explaining the basis for story telling in animation. Using different animated pieces to explain story telling. Using paper man to explain the importance of story

2D ANIMATION

Introduction to Toon Boom Toonboom story board pro
Toonboom harmony
Toonboom harmony Understanding the software interface, panels, tools
Acting in animation, storyboarding, animatic/timing
Lip sync
Plausible impossible, Squash and stretch
Walk cycle
X‐Sheet application

3D Animation

Introduction to autodesk (maya) interface (a). panels (b). tools
Modelling (a). primitive modelling (b). Sub object modelling  [c]. deformers
Materials (a). shaders (b). textures
Animation (a)Transforms (b)dynamics
lighting and rendering (a.) lights (b). render settings

Digital Animation

animation, Breakdown and lipsync
Layout and posing,
Scene setup/Using multi‐ plane layering
Composition/effects
Asset Management
Library Module
Rendering +Post Production

Post production 

 

MODULE  TOPIC  ACTIVITY/EXPECTATION 

VIDEO EDITING – introduction to adobe premier

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Sequences
  1. Creating sequences
  1. Types of sequences
Markers
  1. Viewing the source footage
  1. Finding in and out points
  1. Setting markers
  1. Importing footage to sequences
Cuts Making edits to the sequence for refinement
Transitions Types of transitions and function
Effects
  1. Transforms
  1. Keying and other video enhancements
Titles
  1. Types of titles
  1. Applications of titles
Video formats
  1. Output sizes and functions
  1. Rendering for targeted medium

After Effects: Introduction to adobe after effects /visual effects

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Compositions
  1. Composition settings
  1. Pre compositions
Basic animation
  1. Transforms (scale, rotate, position)
  1. Key frames
  1. F-curves
Effects

Sound Editing

understanding sound editing and mixing
softwares
  • cue-base
  • fruity loops
understanding equalizers and its functions
mastering the range of frequencies shared btw diff sounds
introduction to foley and sFx
creating sounds for foley and sFx
understanding the blend btw foley/sFx/ and music
training the ears to becoming adept in picking sounds in different frequencies

 

Post production 

 

MODULE  TOPIC  ACTIVITY/EXPECTATION 

VIDEO EDITING – introduction to adobe premier

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Sequences
  1. Creating sequences
  1. Types of sequences
Markers
  1. Viewing the source footage
  1. Finding in and out points
  1. Setting markers
  1. Importing footage to sequences
Cuts Making edits to the sequence for refinement
Transitions Types of transitions and function
Effects
  1. Transforms
  1. Keying and other video enhancements
Titles
  1. Types of titles
  1. Applications of titles
Video formats
  1. Output sizes and functions
  1. Rendering for targeted medium

After Effects: Introduction to adobe after effects /visual effects

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Compositions
  1. Composition settings
  1. Pre compositions
Basic animation
  1. Transforms (scale, rotate, position)
  1. Key frames
  1. F-curves
Effects

Sound Editing

understanding sound editing and mixing
softwares
  • cue-base
  • fruity loops
understanding equalizers and its functions
mastering the range of frequencies shared btw diff sounds
introduction to foley and sFx
creating sounds for foley and sFx
understanding the blend btw foley/sFx/ and music
training the ears to becoming adept in picking sounds in different frequencies

 

Who is Eligible?

 

  • Unemployed graduates or non graduates
  • Must be between 18-35 years old
  • Basic illustration skills will be an advantage for animation and graphic arts
  • For Script Writing, creative writing skills and analytical writing skills will be an advantage
  • Problem solving skills
  • Ability to undertake self-tutorship
  • Detail-oriented
  • Analytical 

Start Date: 1st of August, 2016

Duration: 3 Months

Certification

  • Industry Grade Certification
  • National Skills Qualification

Jobs

  • Animator
  • Script Writer
  • Illustrator
  • Graphics Designer
  • Sound Editor
  • Film Editor
  • Visual Effects Artist
  • Game Design
  • Desktop Publishing
  • Digital Media Publishing
  • Educational/Training Content Production

Apply HERE

 

Skill & Career Team

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